About This GameThe Ultimatest Battle is a real-time, 2D platform game in which two teams compete in different game modes with an almost completely destructible environment. In the “UB” universe, the player embodies small characters, called "Nubs”, who are armed to the teeth and possess an arsenal of weapons that differ according to their class. Each class has its own advantages and disadvantages. The player can modify the appearance as well as the gameplay of each class by using different items acquired throughout the game. UB is a Free-to-Play, absolutely no Pay-to-Win! REVEAL YOUR ULTIMATEST SKILLS!!The world of Ultimatest Battle is rich and diverse. Discover the many zones and evolve in a 2D environment that’s almost completely destroyable. Take part in zero gravity battles on the Moon, explore Overmine's quarries, play Pirateship boarders, or treat yourself to the Ultimatest Fried Chicken restaurants! There’s something for every taste and every horizon! In The Ultimatest Battle you play small characters armed to the teeth called Nubs who possess different types of gameplay according to their class. Are you more of a bazooka, rifle or grenade person? Go for the Soldier's military arsenal! How about a side of cannon powder? If you prefer an ax and a good beer, the Viking is the Nub you need! Digging quarries is your passion, and you like taming the land to your advantage? You’re a Miner at heart! There are 6 playable classes, oriented equally to attack, defend or support other players: you can change your class at any time depending on the situation to lead your team to victory! From classical DeathMatch to ZombieMode, it's not the game modes that are missing! Take control of an area to defend in ControlPoint, and chase the opposing team! Risk your life saving the princess in SaveThePrincess mode, it will give you an advantage by transforming your enemies into chickens! Strike alliances with other players to try and defeat the Boss Casimor and Granny Karnage in Versus Boss mode! Whichever mode you choose, coordination and teamwork will lead you to victory. Each class has an arsenal of four weapons that can be replaced by objects obtained as you advance. All weapons are equal in terms of power. Modifying the equipment of your character class will simply modify its gameplay, so that only technique counts on the field of battle. Find the best combinations for your way of playing to turn the situation to your advantage. It’s not because we spend our time killing each other that we don’t appreciate our fellow players. Helping each other out is really important in The Ultimatest Battle. Playing in cooperation with your allies is the key to victory! Become a member of our community and join a bunch of happy Nubs to take part in battles as unlikely as they are epic! b4d347fde0
English,French
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Key Patch updates:. Patch 0.0.03D - The grass is always greener when the church bells ring!:
Kings Queens and nobleman! Today is the day for a journey. A journey that will take you back to a medieval Europe a time when great cathedrals triumphed all across the land. With this latest update, you can build your very own cathedral walk across cleaner more detailed grass and let those bells ring out across the lands!
Changes Made:. Near Future of WoC:
Dear friends, For sure you’ve registered that the development is not going as scheduled especially with the promised combat. We are fully aware of the commitments we have to you, as our supporters, our customers. That is why it should be fair to inform you our faithful community about such important things. We started the project full of enthusiasm and engagement, and this state remains. Still 2 devs are working more than full time on this project. Some time ago we realized, that this game needs to deliver gameplay as soon as possible. And our original combat concept has one big flaw. The gameplay is possible only when combat is flawless and highly detailed as you see enemies from a very close distance. Which brings a lot of unexpected issues and in the level of highest details. Also combat without destroying castles would not be as catchy and would not make sense, why should we build castles, when they cannot be besieged for a long time. So making such realistic combat with all that features, which makes World of Castles a game that would take way longer time than expected with our small team. We do not want to release combat for all at the cost of an unfinished state when we know, it is not pleasant to fight yet. We would like to go into waters of village management strategy. At the start, you will get a few settlers and two houses for them. You will have to manage their roles, setting who will be woodcutters, who hunter, who will work on the field etc. Your villagers will harvest resources. Resources will be consumed by villagers (food, wood as fuel) or will be used to build more houses or a mighty castle. Firstly we want to implement bare mechanics, which will be quite limited, on harvesting only wood and food, and limited villagers free time activities (just to sleep). We plan to deliver this in September and later we will improve and expand this by more roles, events - which will also fluently entering the combat with thieves attacks. Which will be seen from first person and then you will see all the details but will not be the only and main feature, we believe even the current state should be at the more acceptable level, than just duels. We do it in our good conviction in the name of this game, that this is the right way we have to go right now. We are really afraid, that this project would face existential issues if we would continue with this huge chunk of work without a safe budget and without adequate manpower. And if there is an option to deliver not-less interesting gameplay within our current strengths, we will not risk your money and trust. This does not mean, we will never make combat we promised, we for sure still see it interesting as you, but we want to deliver something, we will not be shamed for. Just noticing that also this mode could one day have an event of type siege of your village/castle ? So it goes hand in hand with our original ideas. Hope you understand us and our changes. And will look forward to the new direction we would like to go. Feel free to ask on anything, or express yourself to these changes. We all want to have this game to improve, so your feedback is valuable to us. P.S. we will keep an option to build freely without any limitation or need of caring for your villagers as you have it right now. 0.0.03J hotfix2: Hello, our community we got some more reports that another block did some issues after the latest patch and also there was an issue when you tried to load the game directly from the build mode. So there is a small hotfix for theese issues. In addition, you can spot apple trees on the map or wood storage block. . Patch 0.0.03J Mac Issues: Hello our players, we were forced to revert the last patch for macs from 0.0.03j to 0.0.0.3i due to rendering issues on some critical materials (terrain, block preview etc.). Issues are probably caused by engine patch, which changed some keywords for macs and now it is ignoring its exceptions and tries to render as on windows... Unfortunately, the solution might take many days and that's why we decided to revert the patch before we are able to solve it. Thank you for understanding. Jakub
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